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Halo combat evolved action figures
Halo combat evolved action figures






halo combat evolved action figures

One that comes to mind is that the weapons for the Joyride Studios action figures are scaled to their figures the same way the mesh Marines have similarly scaled mesh weapons. As more cross-referencing is done, it becomes apparent that the 'ten factor' works for other sources as well.

halo combat evolved action figures

Perhaps it should be 10.06554 or something similar, but the point is just to get a number that allows us to translate meshes in the Halo universe into real numbers that are meaningful. That makes John just a hair over 7ft tall.that works for me! Ten may be an overly simplistic value. If we were to multiply the number of the Mesh Value by ten, and called the resulting number a value measured in feet, then the Spartan mesh would be 0.704 x 10 = 7.04 (feet).

halo combat evolved action figures

We need to turn that number into a meaningful value. It's helpful to game developers for ensuring that a character can walk through appropriately-sized halls and doorways by making them at least 0.704 or greater as well as other purposes. What does that number mean? It's a number that tells us the mesh is that high in the vertical plane. According to that number, the Spartan mesh is 0.704 in height. The Z value is the most meaningful one for this discussion. It's from 3D Studio Max and it shows the Spartan mesh and the related properties for it. We'll assume for this discussion that it's 7ft tall while he's in his armor. There are still debate as to how high John really is, but the most accepted value is around 7ft tall. The easiest choice is the height given for the main character, Spartan-117. To make them mean something in the real world, we need to at least have a definite value to calculate against. Once we have access to numbers, they need to be made meaningful.

halo combat evolved action figures

These numbers are consistent with each other with the notable exceptions listed later in this discussion. An arbitrary system of values are given to each object imported into the program. In this example, the 3D program is 3D Studio Max. Most 3D programs can determine the outer boundaries of any object made or imported within them. It makes determining the true sizes of items in the Halo universe a feasible endeavor. The folks at Bungie were smart in making well over 90% of the characters, weapons, objects, and environments in Halo: Combat Evolved a consistent and uniform scale. Determining the Real Sizes of Objects in HaloĪrticle and photos by Stephen Loftus (SoundEffect) Determining a system of measure








Halo combat evolved action figures